/*!*
 *
 *  Copyright (c) Highsoft AS. All rights reserved.
 *
 *!*/
import * as globals from "../globals.src";
import * as _Highcharts from "../highcharts.src";
declare module "../highcharts.src" {
    /**
     * Callback function for sonification events on chart.
     *
     * @param e
     *        Sonification chart event context
     */
    type SonificationChartEventCallback = (e: SonificationChartEventCallbackContext) => void;
    /**
     * Callback function for sonification events on series.
     *
     * @param e
     *        Sonification series event context
     */
    type SonificationSeriesEventCallback = (e: SonificationSeriesEventCallbackContext) => void;
    type SonificationSynthPreset = ("basic1"|"basic2"|"chop"|"chord"|"flute"|"kick"|"lead"|"noise"|"piano"|"plucked"|"sawsynth"|"sawtooth"|"saxophone"|"shaker"|"shortnote"|"sine"|"square"|"step"|
"triangle"|"trumpet"|"vibraphone"|"wind"|"wobble"|"filteredNoise"|"sineGlide");
    /**
     * Filter callback for filtering timeline events on a SonificationTimeline.
     *
     * @param e
     *        TimelineEvent being filtered
     *
     * @param ix
     *        Index of TimelineEvent in current event array
     *
     * @param arr
     *        The current event array
     *
     * @return The function should return true if the TimelineEvent should be
     *         included, false otherwise.
     */
    type SonificationTimelineFilterCallback = (e: SonificationTimelineEvent, ix: number, arr: Array<SonificationTimelineEvent>) => boolean;
    interface Chart {
        /**
         * Sonification capabilities for the chart.
         */
        sonification?: Sonification;
        /**
         * Play a sonification of a chart.
         *
         * @param onEnd
         *        Callback to call after play completed
         */
        sonify(onEnd?: SonificationChartEventCallback): void;
        /**
         * Play/pause sonification of a chart.
         *
         * @param reset
         *        Reset the playing cursor after play completed. Defaults to
         *        `true`.
         *
         * @param onEnd
         *        Callback to call after play completed
         */
        toggleSonify(reset?: boolean, onEnd?: SonificationChartEventCallback): void;
    }
    interface Point {
        /**
         * Play a sonification of a point.
         *
         * @param onEnd
         *        Callback to call after play completed
         */
        sonify(onEnd?: SonificationChartEventCallback): void;
    }
    interface Series {
        /**
         * Play a sonification of a series.
         *
         * @param onEnd
         *        Callback to call after play completed
         */
        sonify(onEnd?: SonificationChartEventCallback): void;
    }
    /**
     * Event context object sent to sonification chart events.
     */
    interface SonificationChartEventCallbackContext {
        /**
         * The relevant chart
         */
        chart?: Chart;
        /**
         * The points that were played, if any
         */
        pointsPlayed?: Array<Point>;
        /**
         * The playing timeline object with advanced and internal content
         */
        timeline?: object;
    }
    /**
     * Collection of Sonification classes and objects.
     */
    interface SonificationGlobalObject {
        /**
         * SynthPatch presets
         */
        InstrumentPresets?: Record<SonificationSynthPreset, SynthPatchOptionsObject>;
        /**
         * Musical scale presets
         */
        Scales?: SonificationScalePresetsObject;
        /**
         * SonificationInstrument class
         */
        SonificationInstrument?: SonificationInstrument;
        /**
         * SonificationSpeaker class
         */
        SonificationSpeaker?: SonificationSpeaker;
        /**
         * SynthPatch class
         */
        SynthPatch?: SynthPatch;
    }
    /**
     * Capabilities configuration for a SonificationInstrument.
     */
    interface SonificationInstrumentCapabilitiesOptionsObject {
        /**
         * Whether or not instrument should be able to use filter effects.
         * Defaults to `false`.
         */
        filters?: boolean;
        /**
         * Whether or not instrument should be able to pan. Defaults to `true`.
         */
        pan?: boolean;
        /**
         * Whether or not instrument should be able to use tremolo effects.
         * Defaults to `false`.
         */
        tremolo?: boolean;
    }
    /**
     * Configuration for a SonificationInstrument.
     */
    interface SonificationInstrumentOptionsObject {
        /**
         * Define additional capabilities for the instrument, such as panning,
         * filters, and tremolo effects.
         */
        capabilities?: SonificationInstrumentCapabilitiesOptionsObject;
        /**
         * A track name to use for this instrument in MIDI export.
         */
        midiTrackName?: string;
        /**
         * The synth configuration for the instrument. Can be either a string,
         * referencing the instrument presets, or an actual SynthPatch
         * configuration.
         */
        synthPatch: (SonificationSynthPreset|SynthPatchOptionsObject);
    }
    /**
     * Options for a scheduled event for a SonificationInstrument
     */
    interface SonificationInstrumentScheduledEventOptionsObject {
        /**
         * Note frequency in Hertz. Overrides note, if both are given.
         */
        frequency?: number;
        /**
         * Frequency of the highpass filter, in Hertz.
         */
        highpassFreq?: number;
        /**
         * Resonance of the highpass filter, in dB. Can be negative for a dip,
         * or positive for a bump.
         */
        highpassResonance?: number;
        /**
         * Frequency of the lowpass filter, in Hertz.
         */
        lowpassFreq?: number;
        /**
         * Resonance of the lowpass filter, in dB. Can be negative for a dip, or
         * positive for a bump.
         */
        lowpassResonance?: number;
        /**
         * Number of semitones from c0, or a note string - such as "c4" or
         * "F#6".
         */
        note?: (number|string);
        /**
         * Duration to play the note in milliseconds. If not given, the note
         * keeps playing indefinitely
         */
        noteDuration?: number;
        /**
         * Stereo panning value, from -1 (left) to 1 (right).
         */
        pan?: number;
        /**
         * Depth/intensity of the tremolo effect - which is a periodic change in
         * volume. From 0 to 1.
         */
        tremoloDepth?: number;
        /**
         * Speed of the tremolo effect, from 0 to 1.
         */
        tremoloSpeed?: number;
        /**
         * Volume of the instrument, from 0 to 1. Can be set independent of the
         * master/overall volume.
         */
        volume?: number;
    }
    /**
     * Preset scales for pitch mapping.
     */
    interface SonificationScalePresetsObject {
        /**
         * Dorian scale
         */
        dorian: Array<number>;
        /**
         * Harmonic minor scale
         */
        harmonicMinor: Array<number>;
        /**
         * Lydian scale
         */
        lydian: Array<number>;
        /**
         * Major (ionian) scale
         */
        major: Array<number>;
        /**
         * Major pentatonic scale
         */
        majorPentatonic: Array<number>;
        /**
         * Minor scale (aeolian)
         */
        minor: Array<number>;
        /**
         * Minor pentatonic scale
         */
        minorPentatonic: Array<number>;
        /**
         * Mixolydian scale
         */
        mixolydian: Array<number>;
        /**
         * Phrygian scale
         */
        phrygian: Array<number>;
    }
    /**
     * Event context object sent to sonification series events.
     */
    interface SonificationSeriesEventCallbackContext {
        /**
         * The relevant series
         */
        series?: Series;
        /**
         * The playing timeline object with advanced and internal content
         */
        timeline?: object;
    }
    /**
     * Configuration for a SonificationSpeaker.
     */
    interface SonificationSpeakerOptionsObject {
        /**
         * The language of the voice synthesis. Defaults to `"en-US"`.
         */
        language?: string;
        /**
         * Name of the voice synthesis to use. If not found, reverts to the
         * default voice for the language chosen.
         */
        name?: string;
        /**
         * The pitch modifier of the voice. Defaults to `1`. Set higher for a
         * higher voice pitch.
         */
        pitch?: number;
        /**
         * The speech rate modifier. Defaults to `1`.
         */
        rate?: number;
        /**
         * The speech volume, from 0 to 1. Defaults to `1`.
         */
        volume?: number;
    }
    /**
     * A TimelineEvent object represents a scheduled audio event to play for a
     * SonificationTimeline.
     */
    interface SonificationTimelineEvent {
        /**
         * Callback to call when playing the event.
         */
        callback?: Function;
        /**
         * Options for an instrument event to be played.
         */
        instrumentEventOptions?: SonificationInstrumentScheduledEventOptionsObject;
        /**
         * The message to speak for speech events.
         */
        message?: string;
        /**
         * A reference to a data point related to the TimelineEvent. Populated
         * when sonifying points.
         */
        relatedPoint?: Point;
        /**
         * Options for a speech event to be played.
         */
        speechOptions?: SonificationSpeakerOptionsObject;
        /**
         * Time is given in milliseconds, where 0 is now.
         */
        time: number;
    }
    /**
     * The Sonification class. This class represents a chart's sonification
     * capabilities. A chart automatically gets an instance of this class when
     * applicable.
     */
    class Sonification {
        /**
         * The Sonification class. This class represents a chart's sonification
         * capabilities. A chart automatically gets an instance of this class
         * when applicable.
         *
         * @param chart
         *        The chart to tie the sonification to
         */
        constructor(chart: Chart);
        /**
         * Cancel current playing audio and reset the timeline.
         */
        cancel(): void;
        /**
         * Start download of a MIDI file export of the timeline.
         */
        downloadMIDI(): void;
        /**
         * Get last played point
         *
         * @return The point, or null if none
         */
        getLastPlayedPoint(): (Point|null);
        /**
         * Check if sonification is playing currently
         *
         * @return `true` if currently playing, `false` if not
         */
        isPlaying(): boolean;
        /**
         * Play point(s)/event(s) adjacent to current timeline cursor location.
         *
         * @param next
         *        Pass `true` to play next point, `false` for previous
         *
         * @param onEnd
         *        Callback to call after play completed
         *
         * @param eventFilter
         *        Filter to apply to the events before finding adjacent to play
         */
        playAdjacent(next: number, onEnd?: SonificationChartEventCallback, eventFilter?: SonificationTimelineFilterCallback): void;
        /**
         * Play next/previous series, picking the point closest to a prop value
         * from last played point. By default picks the point in the adjacent
         * series with the closest x value as the last played point.
         *
         * @param next
         *        Pass `true` to play next series, `false` for previous
         *
         * @param prop
         *        Prop to find closest value of, defaults to `x`.
         *
         * @param onEnd
         *        Callback to call after play completed
         *
         * @return The played series, or `null` if none found
         */
        playAdjacentSeries(next: number, prop?: string, onEnd?: SonificationChartEventCallback): (Series|null);
        /**
         * Play point(s)/event(s) closest to a prop relative to a reference
         * value.
         *
         * @param prop
         *        Prop to compare.
         *
         * @param targetValue
         *        Target value to find closest value of.
         *
         * @param targetFilter
         *        Filter to apply to the events before finding closest point(s)
         *
         * @param onEnd
         *        Callback to call after play completed
         */
        playClosestToProp(prop: string, targetValue: number, targetFilter?: SonificationTimelineFilterCallback, onEnd?: SonificationChartEventCallback): void;
        /**
         * Play a note with a specific instrument, and optionally a time offset.
         *
         * @param instrument
         *        The instrument to play. Can be either a string referencing the
         *        instrument presets, or an actual SynthPatch configuration.
         *
         * @param options
         *        Configuration for the instrument event to play.
         *
         * @param delayMs
         *        Time offset from now, in milliseconds. Defaults to 0.
         */
        playNote(instrument: (SonificationSynthPreset|SynthPatchOptionsObject), options: SonificationInstrumentScheduledEventOptionsObject, delayMs?: number): void;
        /**
         * Divide timeline into 100 parts of equal time, and play one of them.
         * Can be used for scrubbing navigation.
         *
         * @param segment
         *        The segment to play, from 0 to 100
         *
         * @param onEnd
         *        Callback to call after play completed
         */
        playSegment(segment: number, onEnd?: SonificationChartEventCallback): void;
        /**
         * Set the audio destination node to something other than the default
         * output. This allows for inserting custom WebAudio chains after the
         * sonification.
         *
         * @param audioDestination
         *        The destination node
         */
        setAudioDestination(audioDestination: AudioDestinationNode): void;
        /**
         * Speak a text string, optionally with a custom speaker configuration
         *
         * @param text
         *        Text to announce
         *
         * @param speakerOptions
         *        Options for the announcement
         *
         * @param delayMs
         *        Time offset from now, in milliseconds. Defaults to 0.
         */
        speak(text: string, speakerOptions?: SonificationSpeakerOptionsObject, delayMs?: number): void;
    }
    /**
     * The SonificationInstrument class. This class represents an instrument
     * with mapping capabilities. The instrument wraps a SynthPatch object, and
     * extends it with functionality such as panning, tremolo, and global
     * low/highpass filters.
     */
    class SonificationInstrument {
        /**
         * The SonificationInstrument class. This class represents an instrument
         * with mapping capabilities. The instrument wraps a SynthPatch object,
         * and extends it with functionality such as panning, tremolo, and
         * global low/highpass filters.
         *
         * @param audioContext
         *        The AudioContext to use.
         *
         * @param outputNode
         *        The destination node to connect to.
         *
         * @param options
         *        Configuration for the instrument.
         */
        constructor(audioContext: AudioContext, outputNode: AudioNode, options: SonificationInstrumentOptionsObject);
        /**
         * Cancel currently playing sounds and any scheduled actions.
         */
        cancel(): void;
        /**
         * Stop instrument and destroy it, cleaning up used resources.
         */
        destroy(): void;
        /**
         * Convert a note value to a frequency.
         *
         * @param note
         *        Note to convert. Can be a string 'c0' to 'b8' or a number of
         *        semitones from c0.
         *
         * @return The converted frequency
         */
        musicalNoteToFrequency(note: (number|string)): number;
        /**
         * Schedule an instrument event at a given time offset, whether it is
         * playing a note or changing the parameters of the instrument.
         *
         * @param time
         *        Time is given in seconds, where 0 is now.
         *
         * @param params
         *        Parameters for the instrument event.
         */
        scheduleEventAtTime(time: number, params: SonificationInstrumentScheduledEventOptionsObject): void;
        /**
         * Set the overall volume.
         *
         * @param volume
         *        The volume to set, from 0 to 1.
         */
        setMasterVolume(volume: number): void;
        /**
         * Schedule silencing the instrument at a given time offset.
         *
         * @param time
         *        Time is given in seconds, where 0 is now.
         */
        silenceAtTime(time: number): void;
    }
    /**
     * The SonificationSpeaker class. This class represents an announcer using
     * speech synthesis. It allows for scheduling speech announcements, as well
     * as speech parameter changes - including rate, volume and pitch.
     */
    class SonificationSpeaker {
        /**
         * The SonificationSpeaker class. This class represents an announcer
         * using speech synthesis. It allows for scheduling speech
         * announcements, as well as speech parameter changes - including rate,
         * volume and pitch.
         *
         * @param options
         *        Configuration for the speaker
         */
        constructor(options: SonificationSpeakerOptionsObject);
        /**
         * Clear scheduled announcements, and stop current speech.
         */
        cancel(): void;
        /**
         * Say a message using the speaker voice. Interrupts other currently
         * speaking announcements from this speaker.
         *
         * @param message
         *        The message to speak.
         *
         * @param options
         *        Optionally override speaker configuration.
         */
        say(message: string, options?: SonificationSpeakerOptionsObject): void;
        /**
         * Schedule a message using the speaker voice.
         *
         * @param time
         *        The time offset to speak at, in milliseconds from now.
         *
         * @param message
         *        The message to speak.
         *
         * @param options
         *        Optionally override speaker configuration.
         */
        sayAtTime(time: number, message: string, options?: SonificationSpeakerOptionsObject): void;
        /**
         * Set speaker overall/master volume modifier. This affects all
         * announcements, and applies in addition to the individual announcement
         * volume.
         *
         * @param vol
         *        Volume from 0 to 1.
         */
        setMasterVolume(vol: number): void;
    }
    /**
     * The SynthPatch class. This class represents an instance and configuration
     * of the built-in Highcharts synthesizer. It can be used to play various
     * generated sounds.
     */
    class SynthPatch {
        /**
         * The SynthPatch class. This class represents an instance and
         * configuration of the built-in Highcharts synthesizer. It can be used
         * to play various generated sounds.
         *
         * @param audioContext
         *        The AudioContext to use.
         *
         * @param options
         *        Configuration for the synth.
         */
        constructor(audioContext: AudioContext, options: SynthPatchOptionsObject);
        /**
         * Cancel any scheduled actions
         */
        cancelScheduled(): void;
        /**
         * Connect the SynthPatch output to an audio node / destination.
         *
         * @param destinationNode
         *        The node to connect to.
         *
         * @return The destination node, to allow chaining.
         */
        connect(destinationNode: AudioNode): AudioNode;
        /**
         * Mute sound immediately.
         */
        mute(): void;
        /**
         * Mute sound at time (in seconds). Will still run release envelope.
         * Note: If scheduled multiple times in succession, the release envelope
         * will run, and that could make sound.
         *
         * @param time
         *        Time offset from now, in seconds
         */
        silenceAtTime(time: number): void;
        /**
         * Play a frequency at time (in seconds). Time denotes when the attack
         * ramp starts. Note duration is given in milliseconds. If note duration
         * is not given, the note plays indefinitely.
         *
         * @param time
         *        Time offset from now, in seconds
         *
         * @param frequency
         *        The frequency to play at
         *
         * @param noteDuration
         *        Duration to play, in milliseconds
         */
        silenceAtTime(time: number, frequency: number, noteDuration: (number|undefined)): void;
        /**
         * Start the oscillators, but don't output sound.
         */
        startSilently(): void;
        /**
         * Stop the synth. It can't be started again.
         */
        stop(): void;
    }
    /**
     * Global Sonification classes and objects.
     */
    let sonification: SonificationGlobalObject;
    /**
     * Add an event listener.
     *
     * @param el
     *        The element or object to add a listener to. It can be a
     *        HTMLDOMElement, an SVGElement or any other object.
     *
     * @param type
     *        The event type.
     *
     * @param fn
     *        The function callback to execute when the event is fired.
     *
     * @param options
     *        Options for adding the event.
     *
     * @return A callback function to remove the added event.
     */
    function addEvent<T>(el: (T|Class<T>), type: string, fn: (Function|EventCallbackFunction<T>), options?: EventOptionsObject): Function;
    /**
     * Non-recursive method to find the lowest member of an array. `Math.max`
     * raises a maximum call stack size exceeded error in Chrome when trying to
     * apply more than 150.000 points. This method is slightly slower, but safe.
     *
     * @param data
     *        An array of numbers.
     *
     * @return The highest number.
     */
    function arrayMax(data: Array<any>): number;
    /**
     * Non-recursive method to find the lowest member of an array. `Math.min`
     * raises a maximum call stack size exceeded error in Chrome when trying to
     * apply more than 150.000 points. This method is slightly slower, but safe.
     *
     * @param data
     *        An array of numbers.
     *
     * @return The lowest number.
     */
    function arrayMin(data: Array<any>): number;
    /**
     * Set or get an attribute or an object of attributes.
     *
     * To use as a setter, pass a key and a value, or let the second argument be
     * a collection of keys and values. When using a collection, passing a value
     * of `null` or `undefined` will remove the attribute.
     *
     * To use as a getter, pass only a string as the second argument.
     *
     * @param elem
     *        The DOM element to receive the attribute(s).
     *
     * @param keyOrAttribs
     *        The property or an object of key-value pairs.
     *
     * @param value
     *        The value if a single property is set.
     *
     * @return When used as a getter, return the value.
     */
    function attr(elem: (HTMLDOMElement|SVGDOMElement), keyOrAttribs?: (string|HTMLAttributes|SVGAttributes), value?: (number|string)): (string|null|undefined);
    /**
     * Fix JS round off float errors.
     *
     * @param num
     *        A float number to fix.
     *
     * @param prec
     *        The precision.
     *
     * @return The corrected float number.
     */
    function correctFloat(num: number, prec?: number): number;
    /**
     * Utility function to create an HTML element with attributes and styles.
     *
     * @param tag
     *        The HTML tag.
     *
     * @param attribs
     *        Attributes as an object of key-value pairs.
     *
     * @param styles
     *        Styles as an object of key-value pairs.
     *
     * @param parent
     *        The parent HTML object.
     *
     * @param nopad
     *        If true, remove all padding, border and margin.
     *
     * @return The created DOM element.
     */
    function createElement(tag: string, attribs?: HTMLAttributes, styles?: CSSObject, parent?: HTMLDOMElement, nopad?: boolean): HTMLDOMElement;
    /**
     * Check if an object is null or undefined.
     *
     * @param obj
     *        The object to check.
     *
     * @return False if the object is null or undefined, otherwise true.
     */
    function defined(obj: any): boolean;
    /**
     * Utility method that destroys any SVGElement instances that are properties
     * on the given object. It loops all properties and invokes destroy if there
     * is a destroy method. The property is then delete.
     *
     * @param obj
     *        The object to destroy properties on.
     *
     * @param except
     *        Exception, do not destroy this property, only delete it.
     */
    function destroyObjectProperties(obj: any, except?: any): void;
    /**
     * Discard a HTML element
     *
     * @param element
     *        The HTML node to discard.
     */
    function discardElement(element: HTMLDOMElement): void;
    /**
     * Remove the last occurrence of an item from an array.
     *
     * @param arr
     *        The array.
     *
     * @param item
     *        The item to remove.
     */
    function erase(arr: Array<any>, item: any): void;
    /**
     * Utility function to extend an object with the members of another.
     *
     * @param a
     *        The object to be extended.
     *
     * @param b
     *        The object to add to the first one.
     *
     * @return Object a, the original object.
     */
    function extend<T>(a: (T|undefined), b: Partial<T>): T;
    /**
     * Extend a prototyped class by new members.
     *
     * @param parent
     *        The parent prototype to inherit.
     *
     * @param members
     *        A collection of prototype members to add or override compared to
     *        the parent prototype.
     *
     * @return A new prototype.
     */
    function extendClass<T>(parent: Class<T>, members: Dictionary<any>): Class<T>;
    /**
     * Return the value of the first element in the array that satisfies the
     * provided testing function.
     *
     * @param arr
     *        The array to test.
     *
     * @param callback
     *        The callback function. The function receives the item as the first
     *        argument. Return `true` if this item satisfies the condition.
     *
     * @return The value of the element.
     */
    function find<T>(arr: Array<T>, callback: Function): (T|undefined);
    /**
     * Fire an event that was registered with Highcharts#addEvent.
     *
     * @param el
     *        The object to fire the event on. It can be a HTMLDOMElement, an
     *        SVGElement or any other object.
     *
     * @param type
     *        The type of event.
     *
     * @param eventArguments
     *        Custom event arguments that are passed on as an argument to the
     *        event handler.
     *
     * @param defaultFunction
     *        The default function to execute if the other listeners haven't
     *        returned false.
     */
    function fireEvent<T>(el: T, type: string, eventArguments?: (Event|Dictionary<any>), defaultFunction?: (Function|EventCallbackFunction<T>)): void;
    /**
     * Get the magnitude of a number.
     *
     * @param num
     *        The number.
     *
     * @return The magnitude, where 1-9 are magnitude 1, 10-99 magnitude 2 etc.
     */
    function getMagnitude(num: number): number;
    /**
     * Get the computed CSS value for given element and property, only for
     * numerical properties. For width and height, the dimension of the inner
     * box (excluding padding) is returned. Used for fitting the chart within
     * the container.
     *
     * @param el
     *        An HTML element.
     *
     * @param prop
     *        The property name.
     *
     * @param toInt
     *        Parse to integer.
     *
     * @return The style value.
     */
    function getStyle(el: HTMLDOMElement, prop: string, toInt?: boolean): (number|string|undefined);
    /**
     * Utility function to check if an item is an array.
     *
     * @param obj
     *        The item to check.
     *
     * @return True if the argument is an array.
     */
    function isArray(obj: any): boolean;
    /**
     * Utility function to check if an Object is a class.
     *
     * @param obj
     *        The item to check.
     *
     * @return True if the argument is a class.
     */
    function isClass(obj: (object|undefined)): boolean;
    /**
     * Utility function to check if an Object is a HTML Element.
     *
     * @param obj
     *        The item to check.
     *
     * @return True if the argument is a HTML Element.
     */
    function isDOMElement(obj: any): boolean;
    /**
     * Utility function to check if object is a function.
     *
     * @param obj
     *        The item to check.
     *
     * @return True if the argument is a function.
     */
    function isFunction(obj: any): boolean;
    /**
     * Utility function to check if an item is a number and it is finite (not
     * NaN, Infinity or -Infinity).
     *
     * @param n
     *        The item to check.
     *
     * @return True if the item is a finite number
     */
    function isNumber(n: any): boolean;
    /**
     * Utility function to check if an item is of type object.
     *
     * @param obj
     *        The item to check.
     *
     * @param strict
     *        Also checks that the object is not an array.
     *
     * @return True if the argument is an object.
     */
    function isObject(obj: any, strict?: boolean): boolean;
    /**
     * Utility function to check for string type.
     *
     * @param s
     *        The item to check.
     *
     * @return True if the argument is a string.
     */
    function isString(s: any): boolean;
    /**
     * Utility function to deep merge two or more objects and return a third
     * object. If the first argument is true, the contents of the second object
     * is copied into the first object. The merge function can also be used with
     * a single object argument to create a deep copy of an object.
     *
     * @param extendOrSource
     *        Whether to extend the left-side object, or the first object to
     *        merge as a deep copy.
     *
     * @param sources
     *        Object(s) to merge into the previous one.
     *
     * @return The merged object. If the first argument is true, the return is
     *         the same as the second argument.
     */
    function merge<T>(extendOrSource: (true|T), ...sources: Array<(object|undefined)>): T;
    /**
     * Take an interval and normalize it to multiples of round numbers.
     *
     * @param interval
     *        The raw, un-rounded interval.
     *
     * @param multiples
     *        Allowed multiples.
     *
     * @param magnitude
     *        The magnitude of the number.
     *
     * @param allowDecimals
     *        Whether to allow decimals.
     *
     * @param hasTickAmount
     *        If it has tickAmount, avoid landing on tick intervals lower than
     *        original.
     *
     * @return The normalized interval.
     */
    function normalizeTickInterval(interval: number, multiples?: Array<any>, magnitude?: number, allowDecimals?: boolean, hasTickAmount?: boolean): number;
    /**
     * Iterate over object key pairs in an object.
     *
     * @param obj
     *        The object to iterate over.
     *
     * @param fn
     *        The iterator callback. It passes three arguments:
     *
     *        * value - The property value.
     *
     *        * key - The property key.
     *
     *        * obj - The object that objectEach is being applied to.
     *
     * @param ctx
     *        The context.
     */
    function objectEach<T>(obj: any, fn: ObjectEachCallbackFunction<T>, ctx?: T): void;
    /**
     * Get the element's offset position, corrected for `overflow: auto`.
     *
     * @param el
     *        The DOM element.
     *
     * @return An object containing `left` and `top` properties for the position
     *         in the page.
     */
    function offset(el: Element): OffsetObject;
    /**
     * Left-pad a string to a given length by adding a character repetitively.
     *
     * @param number
     *        The input string or number.
     *
     * @param length
     *        The desired string length.
     *
     * @param padder
     *        The character to pad with.
     *
     * @return The padded string.
     */
    function pad(number: number, length?: number, padder?: string): string;
    /**
     * Return the first value that is not null or undefined.
     *
     * @param items
     *        Variable number of arguments to inspect.
     *
     * @return The value of the first argument that is not null or undefined.
     */
    function pick<T>(...items: Array<(T|null|undefined)>): T;
    /**
     * Return a length based on either the integer value, or a percentage of a
     * base.
     *
     * @param value
     *        A percentage string or a number.
     *
     * @param base
     *        The full length that represents 100%.
     *
     * @param offset
     *        A pixel offset to apply for percentage values. Used internally in
     *        axis positioning.
     *
     * @return The computed length.
     */
    function relativeLength(value: RelativeSize, base: number, offset?: number): number;
    /**
     * Remove an event that was added with Highcharts#addEvent.
     *
     * @param el
     *        The element to remove events on.
     *
     * @param type
     *        The type of events to remove. If undefined, all events are removed
     *        from the element.
     *
     * @param fn
     *        The specific callback to remove. If undefined, all events that
     *        match the element and optionally the type are removed.
     */
    function removeEvent<T>(el: (T|Class<T>), type?: string, fn?: EventCallbackFunction<T>): void;
    /**
     * Check if an element is an array, and if not, make it into an array.
     *
     * @param obj
     *        The object to splat.
     *
     * @return The produced or original array.
     */
    function splat(obj: any): any[];
    /**
     * Sort an object array and keep the order of equal items. The ECMAScript
     * standard does not specify the behavior when items are equal.
     *
     * @param arr
     *        The array to sort.
     *
     * @param sortFunction
     *        The function to sort it with, like with regular
     *        Array.prototype.sort.
     */
    function stableSort(arr: Array<any>, sortFunction: Function): void;
    /**
     * Set a timeout if the delay is given, otherwise perform the function
     * synchronously.
     *
     * @param fn
     *        The function callback.
     *
     * @param delay
     *        Delay in milliseconds.
     *
     * @param context
     *        An optional context to send to the function callback.
     *
     * @return An identifier for the timeout that can later be cleared with
     *         Highcharts.clearTimeout. Returns -1 if there is no timeout.
     */
    function syncTimeout(fn: Function, delay: number, context?: any): number;
    /**
     * Wrap a method with extended functionality, preserving the original
     * function.
     *
     * @param obj
     *        The context object that the method belongs to. In real cases, this
     *        is often a prototype.
     *
     * @param method
     *        The name of the method to extend.
     *
     * @param func
     *        A wrapper function callback. This function is called with the same
     *        arguments as the original function, except that the original
     *        function is unshifted and passed as the first argument.
     */
    function wrap(obj: any, method: string, func: WrapProceedFunction): void;
}
export default _Highcharts;
